News / Is the franchise a cancerous growth hindering League of Legends' decline? A journalist's article provides an in-depth analysis, and viewers can relate to the sentiments. (Part Three)

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Is the franchise a cancerous growth hindering League of Legends' decline? A journalist's article provides an in-depth analysis, and viewers can relate to the sentiments. (Part Three)

17 hours ago
Is the franchise a cancerous growth hindering League of Legends' decline? A journalist's article provides an in-depth analysis, and viewers can relate to the sentiments. (Part Three)

With no funds for promotion and no funds for operation, it was expected that the response would be minimal. The competitive gaming industry is fierce, whether it is MOBA or other types. Tournaments are a form of entertainment, and there is a frequent emphasis on sports. The advantage lies in the youth market. However, the most embarrassing thing is that League of Legends failed to achieve any of these: entertainment, social interaction, and youth appeal. It even launched a "demonic plan" to increase revenue by turning the league into a platform, which ultimately exceeded its control.


With no funds for promotion and no funds for operation, it was expected that the response would be minimal. The competitive gaming industry is fierce, whether it is MOBA or other types. Tournaments are a form of entertainment, and there is a frequent emphasis on sports. The advantage lies in the youth market. However, the most embarrassing thing is that League of Legends failed to achieve any of these: entertainment, social interaction, and youth appeal. It even launched a "demonic plan" to increase revenue by turning the league into a platform, which ultimately exceeded its control.

Data speaks for itself and cannot be faked. As things stand, it is clear that the viewership of Western game tournaments has plummeted since the implementation of franchise management, and is poised to hit rock bottom. It is just one step away from extinction. The official team does not seem to have any intention of putting out the fire. They cannot find the root of the problem and dare to start by adjusting the game content, removing the aggro of minions, claiming that the starting point is to simplify the gameplay. However, this backfired and was complained about by players. Conspiracy theories abound, with people feeling that the game was deliberately affecting the performance of certain players. The designers even started a war of words with netizens on the forum.

The battle between the two major regions: one side is in a slump, while the other is the undisputed champion.

For those familiar with League of Legends esports, it seems that the championship battles have become dominated by the two major regions of China and South Korea. Other countries have a relatively low profile. The reigning champions try every means to maintain their dominance, while the losing teams attempt internal restructuring and attempts to retaliate, only to fail time and again. The LCK vs. LPL battle is a well-known example. Apart from these two regions, other regions know how to cut their losses. If it becomes too difficult to sustain, they reduce costs as much as possible, using the guise of talent development. Youth training is cheaper than recruiting top players. Over time, this creates a vicious cycle: it takes time for new players to rise, veterans are too expensive to hire, rankings drop, and they lose their luster, no longer even considering joining training programs. You might say you're pursuing an esports dream, but young people feel it's a waste of their youth.

The departure of outstanding players and the subsequent rebuilding of teams is a laughable solution. Without any incentive mechanism, there's no hope of victory or championships. League of Legends is facing an economic crisis. Gen.G CEO Arnold frankly stated, "Building a League of Legends team that loses games is far more profitable than building a winning team." A word from him is worth more than ten years of study.

Image source: Internet


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champion competition entertainment eSports funding G gaming Gen LCK League of Legends LPL MOBA region

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